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Case Study

PokeXR

Feature and interface work on Poke, a Unity augmented-reality app by Poke XR LLC, delivered inside the client’s existing codebase and alongside their own developers.

iOS & Android Augmented Reality Unity

Published under the client’s store account, Poke XR LLC. We work inside their codebase and team.

Visit pokexr.com

PokeXR screens with full-body AR videos placed in real streets
  • ARARCore & ARKit
  • UnityEngine
  • LiveiOS & Android
  • ExistingCodebase
  • OngoingEngagement

What we were asked to do

Poke XR came to us with an augmented-reality app that was already built and already in players’ hands. The brief was practical: start with interface adjustments, then add a screen recording feature, and help get polished builds out to the stores.

What we built

Working inside a mature project

The Unity project has a long history and several contributors on the client side. Our job was to fit in, not to rebuild: small, reviewable changes on their own branches, merged into the client’s workflow.

Interface and navigation

We delivered interface changes including a side menu, badges and a bottom navigation bar, so the main parts of the app are easier to reach on a phone.

In-app screen recording

Players can record what they are doing in the app without leaving it. The recording feature was built and then merged into the new side menu.

Where it stands today

Poke is live on the App Store and Google Play, with regular updates, and our work with the client is ongoing.