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KurlyBrackets Blog

Notes from the studio floor

Practical writing on building, launching and growing games. No thought leadership, no listicles. Things we had to work out ourselves and wished someone had written down.

The soft launch metrics that actually decide a game

D1, D7, session length, CPI, LTV. Everyone quotes them, fewer people agree on what good looks like. Here are the thresholds we use by genre, in what order we read them, and the point at which we recommend killing a build rather than scaling it.

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